Technology / Interactive Entertainment / Gaming
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RBLX
Roblox Corporation, incorporated in 2004 and headquartered in San Mateo, California, operates an immersive platform for connection and communication in the United States and internationally. It has established itself as a leading online gaming and creation platform that enables millions of users to create, share, and engage with immersive 3D experiences. As of September 2025, Roblox has a market capitalization of $94.86 Billion USD, making it the world's 218th most valuable company.
The company offers:
- Roblox Client: An application that allows users to explore 3D experiences.
- Roblox Studio: A free toolset enabling developers and creators to build, publish, and operate 3D experiences and other content.
- Roblox Cloud: Provides the services and infrastructure that power the platform.
Roblox operates a free-to-play online video game platform with a massive user base. This platform has spawned a virtual universe and a Roblox economy based on the virtual currency, Robux. It houses millions of games created by a wide range of developers, from young gamers to professional studios.
Roblox provides creators with the tools, publishing abilities, and platform for their games, allowing anyone to create and monetize their experiences. Creators earn money through optional in-game purchases made by gamers and by offering space for real-world advertising. Roblox primarily earns revenue by taking a commission from these earnings.
- Revenue: $3.60 billion, an increase of 28.68% compared to the previous year's $2.80 billion.
- Loss: -$935.38 million, which was 18.80% less than in 2023.
- Revenue: $988.2 million, up 32% year-over-year.
- Bookings: $1,361.6 million, up 21% year-over-year.
- Net Loss Attributable to Common Stockholders: $219.6 million.
- Consolidated Net Loss: $221.1 million.
- Revenue: $919.0 million, up 29% year-over-year.
- Bookings: $1,128.5 million, up 34% year-over-year.
- Net Loss Attributable to Common Stockholders: $239.3 million.
- Consolidated Net Loss: $240.4 million.
Daily active users rose 26% to 97.8 million in the three months ended March 31. The company finished 2024 with 85.3 million active users. For a recent period (likely Q1 2025 or similar), user and engagement numbers showed daily active users at 111.8 million, up 41% year over year, and hours engaged at 27.4 billion, up 58%. This highlights the platform's sustained ability to attract and retain a diverse user base.
Bookings are defined as revenue plus the change in deferred revenue during the period and other non-cash adjustments. Substantially all of Roblox's bookings are generated from sales of virtual currency (Robux), which can ultimately be converted to virtual items on the Roblox Platform. Sales of virtual currency reflected as bookings include one-time purchases and monthly subscriptions purchased via payment processors or through prepaid cards.
Roblox Corporation announced the appointment of Naveen Chopra as its new Chief Financial Officer, effective June 30, 2025. Chopra brings extensive financial and strategic leadership experience from technology and media companies including Paramount, Amazon, Pandora, and TiVo.
Roblox operates in the competitive gaming and entertainment sector alongside major industry players. The company employs 2474 individuals. Roblox has differentiated itself through its user-generated content model, empowering millions of creators to build and monetize their own unique gaming experiences.
CEO David Baszucki stated, "Our year-on-year growth this quarter is a reflection of our strategic investments in infrastructure and performance, discovery, and the virtual economy, which continue to create fertile conditions for creators to thrive as part of a healthy, interconnected ecosystem." Baszucki also indicated the company's ambition to capture 10% of the global gaming content market.
Roblox continues to focus on expanding its platform capabilities, enhancing user safety features, and increasing its share of the global gaming market through strategic investments in technology and creator tools.